That first character looks so, sooo cool cool I'm really impressed- especially because it's built from scratch up, with no base mash.

I have just one question: in Blender, after polygon reduction process, all existing vertex still preserve their connections with bones so animation remains unchanged. In 3D Coat: Do you have to re-rigg already rigged model after retopology?


Last edited by Ganderoleg; 09/18/09 22:54.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<