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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29051
06/28/04 07:09
06/28/04 07:09
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
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I'm a fairly resent citizen here. Still unpacking from the move from San Antonio...but unpacking is a lot like work and that just doesn't fit in well down here.
Feel free to head on over anytime you like. I always have a case of Molson on ice, and I just finished hooking up the pony keg in the bar so Guiness is on tap 24/7...not to mention the Jose is always on hand should you feel like going that route (reminds me...need to get some more triple sec)...
Anywho - ummm - it looks as though you are tossing out 410's from your site as opposed to webpages. Lemme know if you need anything to square that away.
Virtual Worlds - Rebuilding the Universe one Pixel at a Time.
Take a look - daily news and weekly content updates.
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Re: Locoweed's Multiplayer Tutorial
[Re: myrlyn68]
#29052
06/28/04 09:24
06/28/04 09:24
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
I just finished hooking up the pony keg in the bar so Guiness is on tap 24/7
I am SO coming over dude!! Guiness===True Love....yuuummmy!
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Re: Locoweed's Multiplayer Tutorial
[Re: Grimber]
#29054
06/28/04 11:24
06/28/04 11:24
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
OP
Expert
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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Just called my ISP, we had a FUBAR, should be back up tommorrow or next day.
I have been so busy I didn't even notice it went down. I think they thought I should pay them money or something, lol.  Forgot to change the expiration date on CC, oh well, things like this always happen during harvest. My brain goes numb. I saw some bills, thought they were this months, not last, so I didn't bother opening them. Wonder what else is about to be turned off? Sigh.
I should however be getting back into the tutorial some now. After July 4 major changes will be happening.
Myrlyn, I will let you know when I am heading out that way. I visit some friends down in South Carolina every couple of years, so I can cruise on down and grab a few beers or better yet, Margaritas.
My apologies on site being down,
Loco
Last edited by Locoweed; 06/28/04 15:18.
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29055
07/05/04 06:19
07/05/04 06:19
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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Ok, I have moved and changed my 3DGS Site. The multiplayer tutorial will be in high gear again. Latest documentation will be at the Site Link below.
Thanks,
Loco
Last edited by Locoweed; 07/05/04 12:47.
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29056
07/31/04 09:27
07/31/04 09:27
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Expert
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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Surprise! Chapter 5: Starting a Multiplayer Game - PDF and Source now available.
In Chapter 5 we finally get into some actual joining a multiplayer game code. It is set up so you can run the game as single_player, client, host, or dedicated server. Chapter 5 is probably one of the most complex chapters so hopefully we can cruise to the finish now.
There may be some missing pictures in PDF, since all pictures magically disappeared and I had to back track to try to remake them all. Which naturally made me very unhappy  , but of course, matters not to you  , heh.
The next chapter will cover Getting Input on Clients. It should be pretty short.
As usual, it is at my 3DGS link below under multiplayer.
EDIT: Naturally, since I am writing the tutorial as I write the code, I have found a few problems. I have now coded the next 2 chapters now already and have found that my wonderful level design, well, aint so great, so I will be adding some blocks to the edges. A few other minor code changes will be done too. I will post when I have made all the changes and they are uploaded. Should be tonight.
Sincerely,
Loco
Last edited by Locoweed; 07/31/04 12:47.
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29057
07/31/04 15:04
07/31/04 15:04
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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Ok, I am done with changes.
Ok, the changes are as follows:
1) I had to go back and change MultiplayerChapter4.zip to fix the level problem.
2) Had to change MutliPlayerChapter5.zip to fix the level problem. While I was there I went ahead and changed the player creation code to make sure he was in a good spot before creating him and added camera collision, to make sure the camera's view is not obstructed.
3) Had to change the tutorial PDF and the Zip of the PDF to include all the changes, changing all those #!@#! screenshots along the way. Yes, the same ones that disappeared and I already re-did early today, lol.
Now, I need to smoke something before I get stressed, heh. If only I had something  .
Anyway, I actually have the next 3 chapters are coded and I just need to add the documentation. Shouldn't have to go back and change anything that exist already now.
Sigh... No more tutorials after this one for a while.
All changes are uploaded,
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: er_willy]
#29060
08/01/04 06:03
08/01/04 06:03
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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Sure, any help with Chapter 16 would be great!  Alas, the source and documentation is uploaded up to the end of Chapter 8: Multiplayer Movement. So you can now move the player's around.  Screenshot of Chapter 8 source running: 
Professional A8.30 Spoils of War - East Coast Games
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