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Re: Locoweed's Multiplayer Tutorial [Re: Locoweed] #29061
08/01/04 08:56
08/01/04 08:56
Joined: Mar 2004
Posts: 70
M
Matan_Golan_A6 Offline
Junior Member
Matan_Golan_A6  Offline
Junior Member
M

Joined: Mar 2004
Posts: 70
good work Locoweed this is the best multiplayer ive ever read....
very impressive work thanks!
but when you think that you going to finish it??

Re: Locoweed's Multiplayer Tutorial [Re: Locoweed] #29062
08/01/04 13:49
08/01/04 13:49
Joined: Jun 2004
Posts: 233
Kansas
Bopete Offline
Member
Bopete  Offline
Member

Joined: Jun 2004
Posts: 233
Kansas
This is awesome, Locoweed! I have the code running, and I even understand most of it! Thanks for all your hard work (and yes, I'm looking forward to future chapters)


The wind of change blows straight into the face of time. ~ The Scorpions
Re: Locoweed's Multiplayer Tutorial [Re: Bopete] #29063
08/02/04 07:38
08/02/04 07:38
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Thanks all,

It shouldn't be much longer, depending on my motivation and real-life work load.
Estimated Completion: 2 weeks or so.

BTW: Altough I stated it was written for the next A6.3, which has not yet been released. It, will work as is with A6.22 for now and I will change it over to A6.3 when the public beta is released. Although, playing it on the internet might not function very well until the A6.3 version is released.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Locoweed's Multiplayer Tutorial [Re: Locoweed] #29064
08/03/04 11:57
08/03/04 11:57
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
For those dedicated few who have been following along and getting a head start, we are closing in on completion now. Chapter 9: Handling Server and Client Disconnections and Chapter 10: Local Procedures - When and Why to Use Them are now complete with source.

I have just been throwing the documentation together for now getting the main points of information in. I will go back and clean it up and add the Bells and Whistles later.

Chapter 10 get's into the clients doing the animation locally instead of the server doing animation and sending it to clients.

Not many Chapters left now. Unfortunately, I forgot to add a Chapter, Putting the Pieces Together to Make the Game. We do want to have the Biosphere IV - Lunar Mania game demo don't we? So our beloved Chapter 16 will probably end up being Chapter 17 or 18.

EDIT: As we are now closing in on the completion of the tutorial and are getting closer to the actual demo game. If anyone has any animated models, gameplay models, textures, etc., or perhaps would like to contribute the level itself explaining how they created it, that you think would fit the game description in Chapter 2 let me know. I would like the game demo to be somewhat cool and any help from anyone who would like to contribute would be appreciated and of course your contributions will be noted. Just PM me or post here if you would like to contribute something. Many Thanks, Loco.

EDIT#2: I had the link for Chapter 10 going to Chapter 8 source, this has been corrected, sorry.

Anyhow, Enjoy!
Loco

Last edited by Locoweed; 08/03/04 17:15.

Professional A8.30
Spoils of War - East Coast Games
Re: Locoweed's Multiplayer Tutorial [Re: ] #29066
08/04/04 00:21
08/04/04 00:21
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
Dude, you rock! I'm definitely looking forward to the completed version! Then maybe I can get a little 4 player multiplayer action going...


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
Re: Locoweed's Multiplayer Tutorial [Re: Alkai] #29067
08/04/04 13:21
08/04/04 13:21
Joined: Jan 2003
Posts: 517
Illinois
G
giorgi3 Offline
User
giorgi3  Offline
User
G

Joined: Jan 2003
Posts: 517
Illinois
Hey Loco,

I got a chance to look your tutorial over a little. Excellent stuff so far. Keep up the great work. I think it will be a big contribution to the A6 community when it's complete.


Giorgi3

10,000 parts flying in a close formation does not constitute an airplane. Some assembly is required.
Re: Locoweed's Multiplayer Tutorial [Re: giorgi3] #29068
08/05/04 09:58
08/05/04 09:58
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
@ MikrOP,
Actually, I don't know yet, since I haven't tested or implemented any session code yet. But it may end up in the final version. If not, it would be covered in my next MP Tutorial. Depending on how hard it is to implement, I may have to consult DocJoe on sessions, since he has been doing alot of work in that area.

EDIT: I have a must be completed script I am doing for a another cool 3DGS tool which I must get done ASAP, since it is near release (RazorAI). So I switching my priority to what I have said I would do on it, it shouldn't be long, but there will probably be no MP Tut udates for a few days. BTW, RazorAI is looking awfully sweet, Rhuarc has done a great job on it.

Loco

Last edited by Locoweed; 08/05/04 12:44.

Professional A8.30
Spoils of War - East Coast Games
Re: Locoweed's Multiplayer Tutorial [Re: Locoweed] #29069
08/11/04 22:36
08/11/04 22:36
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
Hey locoweed, I want to read this. We could might be able to host this for you.


Keep It Simple, Make It Fun
Re: Locoweed's Multiplayer Tutorial [Re: agreenknight] #29070
08/12/04 07:45
08/12/04 07:45
Joined: Sep 2003
Posts: 186
BC
mccow28 Offline
Member
mccow28  Offline
Member

Joined: Sep 2003
Posts: 186
BC
Because the link on the first page doesn't work.


I would help, but you know, I suck.
Re: Locoweed's Multiplayer Tutorial [Re: mccow28] #29071
08/12/04 12:10
08/12/04 12:10
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
Well, I don't know where to find them.


Keep It Simple, Make It Fun
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