Hi
I wanna make the decals in my game to be overlay (the engine reads the black color as transparent)
here is the code: Notice that there is OVERLAY tag in the flags

PARTICLE* p1 = ent_decal(you,bmMark,7+random(3),random(360));
p1->lifespan = 160;
p1->flags|=BRIGHT|OVERLAY;

but unfortunately the decals seem this way: