Hiya.

For a 'detail' on a terrain, I think you add something like:

Code:
bmap bumpmap = <detailtexture.bmp>;

ACTION terrain_detail { 
	detail_map = bumpmap;
	detail_size = 5;
	MY.AMBIENT=-20;
	}



Then, in WED/GED, select the terrain and add the ACTION "terrain_detail" to it as it's BEHAVIOUR. However, if you are going to be using multitexture shaders on your terrain, you probably have to do something else...can't help you there, sorry.

As for a Terrain Editor, I use GROME II ( http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor ). A lot of others swear by T.Ed ( http://www.thegamecreators.com/?f=ted ) or Terragen ( http://www.planetside.co.uk/ ), but I seriously considered GeoControl ( http://www.geocontrol2.com/index.htm ) before I decided on GROME II. With GROME II, there is a plug-in (currently in beta) to export to A7 (terrain, textures and objects) that requires little extra work. Pretty good, really.


Last edited by Paul_L_Ming; 09/21/09 15:04.

^_^

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