#include <acknex.h>
#include <default.c>
ENTITY* centerEnt;
void on_c_event(){
float aspect = screen_size.y/screen_size.x;
float modelSizeY = (centerEnt.max_y-centerEnt.min_y)*0.5;
float modelSizeZ = (centerEnt.max_z-centerEnt.min_z)*0.5;
float distY = modelSizeY/tanv(camera.arc*0.5);
float distZ = modelSizeZ/tanv(camera.arc*aspect*0.5);
float camDist = maxv(distY, distZ) + centerEnt.max_x;
vec_set(centerEnt.x, vector(camDist, 0, 0));
vec_rotate(centerEnt.x, camera.pan);
vec_add(centerEnt.x, camera.x);
vec_for_angle(centerEnt.pan, camera.pan);
vec_inverse(centerEnt.pan);
vec_to_angle(centerEnt.pan, centerEnt.pan);
}
void main(){
level_load(NULL);
centerEnt = ent_create(CUBE_MDL, nullvector, NULL);
wait(1);
c_setminmax(centerEnt);
}