Maybe ure bullets remove each other ?

I would try:

Code:
function move_bullet()
{
 MY.SKILL1 = 123;
 ...
 ..
}

function bullet_handle()
{
    switch (event_type)
    {
      case EVENT_BLOCK:
         wait(1);
         ptr_remove(me);
         return;
     case EVENT_ENTITY:
         IF(YOU!=NULL)&&(YOU.SKILL1==123) { Return; }
         wait(1);
	 ent_remove(me);
         return;
    }	
}



Or what do u mean with "next bullet isnt created" ?

Last edited by rayp; 09/22/09 04:52.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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