Maybe ure bullets remove each other ? I would try:
function move_bullet()
{
MY.SKILL1 = 123;
...
..
}
function bullet_handle()
{
switch (event_type)
{
case EVENT_BLOCK:
wait(1);
ptr_remove(me);
return;
case EVENT_ENTITY:
IF(YOU!=NULL)&&(YOU.SKILL1==123) { Return; }
wait(1);
ent_remove(me);
return;
}
}
Or what do u mean with "next bullet isnt created" ?
Last edited by rayp; 09/22/09 04:52.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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