Hi,

Luckily, I got all current problems fixed and finished the all code for the first 12 Chapters! So, all the connection and player_number code is working correctly now. Clients can choose profession before host. Ammo_packs and lunar candy (+health) code finished. A player can pick up a max of 50 rounds of ammunition and lunar candy only while his health is less than his max_health. Since, the attack code isn't finished, you won't be able to pick up the lunar candy because the player's health starts at max. But the code for adding health and removing candy is there. All the power-up models were obviously done in a matter of minutes, heh.

So, luckily for anyone who wants to finish or add to code, you only have to worry about adding Chapters 13 - 16.

I haven't and may not have time to redo documentation for the changes. Hopefully I will, but if not, I would guess someone could update the documentation. If I don't post new documentation in the next couple of days, that means I probably won't get it done.

@ fastlane69,
I didn't want to leave you a mess incase you wanted to work on it. The code for the first 12 Chapters is squared away now.

Last Screenshot by me:


Last Update by me, Chapter 12. I have made a .exe file available for those wanting to check it out.

Enjoy,
Locoweed


Professional A8.30
Spoils of War - East Coast Games