well there are some decent systems running here but the flaws really need some work:
- physics entities fall too slow, they look weightless
-after an explosion, i really dont think a barrel can be on fire, before but not after
-you should run a check to see if youre indoor then turn the lightning off
other than that keep it up, am curious about a few things:
-the physics player movement comes with intense-x? or did you code it?
-how'd you achieve the cone-like light above the doors