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3D Chess #290339
09/18/09 14:51
09/18/09 14:51
4 Images
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
3D Chess

Hi, today I want to present a chess game written in Lite-C. So far, I implemented:


  • 3D environment
  • Flexible camera movement
  • Moving figures based on chess rules
  • Showing possible moves
  • Picking a new figure when crossing the field
  • Minimap
  • 2 Kings giving sensefull coments on some moves wink


Still need an AI, checking for end of game, a good (3D) gui,...

Comments are welcome laugh
13 Comments
Re: 3D Chess [Re: JibbSmart] #290949
09/22/09 15:12
09/22/09 15:12
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
For Chess, its also important to get a different Target Group
than "clasic" Chess Programs.

A knowlegable Chess player is playing in a hard mode against Fritz, and cares for AI strenght.
But thats not the type of players you should target.
(They also dont care for nice graphics, but for
a clean 2D board.)


Try to rather make an AI that is easy to beat by
a non trained player.
Maybe even kits, so they lear the basics of playing,
without loosing all the time.

Re: 3D Chess [Re: Damocles_] #291835
09/28/09 12:20
09/28/09 12:20
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
This looks nice. But you really have to change the notation. Firtly, the squares are indeed named by a letter and a number, but not like you did. Horizontal lines (as seen from any player) have numbers beginning with "1" from the white player (not beginning with 0). The vertical lines get letters, beginning with "a" at the left side as seen from the white player. The field "a1" (the bottom left corner as seen from white) is black, not white.
And the turns are notated by just writing the beginning letter of the chess piece you want to move (or none if it's a pawn, N if it's a Knight) and the square where it moves to, e.g. Ne2 (Knight moving to e2). If both Knights could have moved to e2 you can write Ng1-e2 or Nge2 to make it unambiguous which Knight moved to e2 (of course the latter one wouldn't work if the other Knight is on g3).
The game looks nice, but you'll have to correct the errors I pointed out. No real chess player would accept your version and newbies would learn it wrongly.


Originally Posted By: Damocles_
Its maybe even more fun to make the AI easy to beat,
for casual chess players.

So a minimax with a depth of only 4 turns, and
a simple Evalution (giving points for the remaing
figures, like Queen=100, pawn=2)

There are already enough hard to beat chess AIs out there.

Yeah, you can give them points but a queen is not 50 times as valuable as a pawn wink
1 Knight = 3 Pawns
1 Bishop = 3 Pawns
1 Rook = 5 Pawns
1 Queen = 9 Pawns

Re: 3D Chess [Re: PadMalcom] #295563
10/26/09 05:53
10/26/09 05:53
Joined: Oct 2009
Posts: 6
Cavite Philippines
jhuLie Offline
Newbie
jhuLie  Offline
Newbie

Joined: Oct 2009
Posts: 6
Cavite Philippines
gud day..:)

how can i test this game?

where can i play?

thankz..:)


jhuLieaNn
Re: 3D Chess [Re: jhuLie] #295899
10/28/09 13:54
10/28/09 13:54
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey, not yet... I did not find a chess KI that I can wrap around my game logic so I have to implement it by myself. I'll post news whenever there are some wink

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