Seems like alot of people are having d3d or video problems not necssarly that have anything to do with the game. Anyway it works on LAN on my puters and has has worked on LAN with some others too. Still trying to get a internet test group together. It definately doesn't work right now with a 26k phone connection (I think A6 times me out before server is found). Hopefully I can get a DSL & Cable test team together tonight. I am trying.
EDIT:
Ok, just had a online test, the client is getting black screen, which means A6 never set connection.
Code:
//--------------------------------------------------------------------
// MAIN
//--------------------------------------------------------------------
function main()
{
randomize(); // set random seed
// if not a single player game, wait for connection
ifdef server;
while(connection== 0) {wait(1);} // wait until level loaded and connection set
endif;
ifdef client;
while(connection== 0) {wait(1);} // wait until level loaded and connection set
endif;
level_load(world_str); // load level, must be loaded after connection is set
Never gets to level_load over internet with A6.30 beta. I can't fix this (connection never set by A6) unless it has something to do with firewalls on host (I will try some other stuff too, incase I am wrong). I will ask Conetic about this also, and try some more test with other people as Host later tonight.
Loco