Well, I think I am close to as good as I can get it.
I still haven't been able to get a dsl to dsl or dsl to cable test yet.
The test I have been able to actually do used 26k phone connection and 14.4k cell connection.
The results:
14.4k (client) to 26k (host) with latency > 1100ms
Client fails, even though he is moving and shooting on server he is so far behind on the ent_rate that the entities never move.
14.4k (client) to 26k (host) with latency 1000ms to 1100ms
Client's enities move, but very delayed. Projectiles just stand still and disappear. The explosion effects never happen, even though they are done locally.
The max BPS I ever saw on server was 124 BPS and it is usually running around 56 BPS.
My bandwidth is too low and my latency is too high for a decent test. I was surprised I got the entities on the client to move at all.
I think with dsl or cable connections it should work pretty well, maybe even on 56k with low latency, but I still need the test.
Anyone have the capabilty to accomplish a dsl to dsl, dsl to cable, cable to cable, or even a 56k to (dsl or cable) test?
If anyone could test it over one of the connections listed above and tell me results, I would appreciate it. The most current
Executive File is now uploaded.
Bopete is putting some textures together for it to make it feel more like a biosphere on the moon.
I have also cleaned up script and added mega comments. Also started the
2004 Conetic Tutorial Contest HTML documentation. Due in 2 days of course. I can't take the pressure. Any comments on it would be appreciated too.
Thanks,
Loco