If you mean particle:

Code:
VECTOR Temp_vec1;
VECTOR Temp_vec2;
VECTOR Temp_vec2;

void WAFFEN_FX_FEUER(vertex_1,vertex_2) 
{
	while (my)
	{
		if (!is_e(my,CLIPPED))
		{
			vec_for_vertex (Temp_vec1,my,vertex_1);
			vec_for_vertex (Temp_vec2,my,vertex_2);
			for (i = 0;i < 5;i ++)
			{
				vec_lerp (Temp_vec3,Temp_vec1,Temp_vec2,random(1));
				effect (WAFFE_ROT_PAR,4 * time,Temp_vec3,normal);
				effect (WAFFE_FEUER_PAR,4 * time,Temp_vec3,normal);
			}
		}
		wait(1);
	}
}



So the effect shows up at a random position between the 2 vertices

Last edited by Widi; 09/22/09 21:41.