I am really done with the code except for 1 bug in the Dedicated Server code only. If a client joins, chooses profession, and his player entity and local weapon is created, then he exits game and disconnects, then he re-runs the game and joins the session, when his player entity is created this time he gets a empty pointer (a pointer pointing to the enity that owns the weapon) in his local weapon function.
Huh? Yeah, thats what I thought too. Still trying to track that bug down. After that bug is fixed and the documentation complete, that's it. I am done. I need a long break.
Never got any test done without a 26k phone connection being either the client or host. So I hope it works good on dsl and cable atleast.
I need some sleep,
Loco