Hey Locoweed. Glad to see your tutorial made it into the contest. It would have been a shame to miss out with all the work you put into it. And you are currently leading the poplularity poles as well! Fantastic work!

By the way, I just got a chance to test Bioshere IV MP over the internet. Server side was on a MediaCom cable modem, and client side was on a UUNET 56K dialup. These two connections require 14 hops to talk to each other! I had a latency of between 192ms and 210ms and it still played great. I've played big name games that didn't play worth a crap at 200ms latency. You BPS rate is amazingly low. I even checked your UDP packet rate, and it never got over 20! I must say this is a superb example of what can be done. I would love to see a community test with a large number of clients. Based on the numbers I'm seeing, I think it could do very well.

As far as the game play itself, animation, movement, collision detection, targeting, weapons fire, even the startup 'grace period' worked very well.

I saw a couple of anomolies on the client side, but nothing that actually interrupted game play. Absolutely fantastic job!

Hope you get rested up and come back soon.


Giorgi3

10,000 parts flying in a close formation does not constitute an airplane. Some assembly is required.