i also found a slight problem, what i did was have an entity placed on the map create the item via enet_ent_create, what this results in however, is two entities being created on the client.. how do i create it only if its the server, i tried:

if (enet_get_connection() == SERVER_MODE || enet_get_connection() == CLIENT_SERVER_MODE)
enet_ent_create(_str("pistol.mdl"),my.x,_str("pickup"));

dint work at all....


Last edited by darkinferno; 09/23/09 15:05.