Quote:
also... since this topic is pretty much pointless, i wanted to know how you handles team license, if i have two developers on my team and one is making minor changes to code, does he have to have the full version also, i guess so?


If he also makes use of ANet he needs to buy a team licency or a full licency. The team licency can't be used for publishing a game but costs only 1/4 of a full version.
Please notice that if you buy a team licency, the team leader must own a full version!

Quote:
i also found a slight problem, what i did was have an entity placed on the map create the item via enet_ent_create, what this results in however, is two entities being created on the client.. how do i create it only if its the server, i tried:

if (enet_get_connection() == SERVER_MODE || enet_get_connection() == CLIENT_SERVER_MODE)
enet_ent_create(_str("pistol.mdl"),my.x,_str("pickup"));


This should work. What is the problem with this code?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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