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Re: Locoweed's Multiplayer Tutorial
[Re: DragonPowerFire1]
#29112
09/29/04 12:07
09/29/04 12:07
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Thanks Dragon, glad it is helping.
I still need a beta tester. I will not be releasing the final source code until the tutorial is done. I am currently on Chapter 8 - Multiplayer Movement. I am such a neat freak I can's stand it. I keep adding things as I am re-writing the tutorial. So I am re-writing tutorial as I re-write the tutorial. I wish I would stop that. Just got done adding run animation into code.
I am guessing the tutorial be done in a little over a week.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29113
09/29/04 13:56
09/29/04 13:56
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Joined: Apr 2004
Posts: 2 Portland, OR
imagineer
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Loco, I have been working through the tutorial and would like to beta test it for you. The first problem I ran into was when I started the server and then tried to connect another client to the server on my LAN. The client would not connect to the server and seemed to be stuck here: ifdef client; while(connection == 0) {wait(1);} endif; It was not clear to me why it would not connect and I'm not sure how to debug it  Thanks for all your hard work on the tutorial! Imagineer A journey of a thousand miles begins with a single step
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Re: Locoweed's Multiplayer Tutorial
[Re: imagineer]
#29114
09/30/04 10:01
09/30/04 10:01
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Hi imagineer,
That's for helping by beta testing. I have an appointment right now, but when I get back I will send you a PM with my AIM and Windows Messenger ID's so we can talk directly. That line of code should not be the problem. Anyway, when I get back I will get you the user-names so we can talk directly.
You might let me know what version of A6 Commercial you currently have and we can go from there.
Talk with you soon, Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29115
10/03/04 10:21
10/03/04 10:21
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Beta testing has begun. Imagineer is going through the tutorial. There has been a lot of issues with people's secondary computer's graphic cards not handling direct 3d. This once again happened with one of Imagineer's computers. So I have taken out everything to do with d3d, 16 bit, or 32 bit depth. First issue solved.
Once the beta test is complete I am going to start a new thread and release the actual tutorial. This thread has too many broken links, etc.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29116
10/06/04 13:27
10/06/04 13:27
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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The new improved A6.30 tutorial is almost complete. It will be out very, very soon. I spent too many months on this project. I am definately taking a break after it is released other to fix any problems people might find in it.
I am going to send the updated version to Conetic, hopefully they will replace the old version with this one. Actually, I am fairly certain they will.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: lazarus01]
#29118
10/10/04 12:28
10/10/04 12:28
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Thanks lazarus01, I am stuck at Chapter XII - Picking Up and Attaching Items. I am having problems with the Dedicated Server mode when a client quits and re-joins the engine immediately crashes on the clients computer due to a local procedure being started on the client's computer that shouldn't exist anymore (if that makes sense). The program works fine in Host mode though, leading me to believe it is something to do with the Dedicated Server mode in A6.3 . I have spent sleepless nights trying to figure out a way around the problem to no avail, so I must wait to hear back from jcl whether it is a A6.3 glitch or something to do with my code. It will be done very shortly after that. If it's a A6.3 glitch I will program it to work when the glitch is fixed, if it's my code I will change it of course. Since I am using previously added code as a reference in the documentation when the user inserts new code, I decided to stop until I am sure what to do or I would have to re-write all the chapters (again) that are after where I would have fix the code. Chapter XII and Chapter XIII are the only hard chapters left and ChapterXII is complete up to where the problem shows up. Thanks for your patience.  Sincerely, Locoweed
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29119
10/12/04 13:01
10/12/04 13:01
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Thanks to a work around to the Dedicated Mode problem by giorgi3, I am back to the tutorial. On ChapterXIII now.
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29120
10/15/04 13:09
10/15/04 13:09
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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The first beta executive file has been uploaded for testing. This is what you will create with this tutorial. See this thread for more details. Any bugs or problems, let me know please.
Professional A8.30 Spoils of War - East Coast Games
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Re: Locoweed's Multiplayer Tutorial
[Re: Locoweed]
#29121
10/27/04 14:44
10/27/04 14:44
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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This Thread is Dead! Thank Goodness. All links are broken here. See this thread.
Professional A8.30 Spoils of War - East Coast Games
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