VECTOR trace_from;
VECTOR trace_to;
vec_set(trace_from,vector(mouse_cursor.x,mouse_cursor.y,50));
vec_set(trace_to,vector(mouse_cursor.x,mouse_cursor.y,10000)); // play with the 1000 if the trace is to short
vec_for_screen(trace_from,camera);
vec_for_screen(trace_to,camera);
result = c_trace(trace_from,trace_to,USE_POLYGON|SCAN_TEXTURE);
if(result > 0)
{
vertex_number = hit.vertex;
}