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Re: Dynamic Tree Solution
[Re: Olzii]
#53573
10/25/05 14:03
10/25/05 14:03
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Joined: Jun 2005
Posts: 656
Grafton
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Posts: 656
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Hello Olzii, thanks again for sharing your work and ideas! The demo worked fine for me, but it seems to just generate trees at random locations. This isnt what the original code does at all, right?
I am trying to make a small level with just a skybox and floor that uses the code to move 15 trees around to keep them in front of the camera as a demo, but I am having no luck yet.
The color map idea is great! Anymore ideas on that?
Not two, not one.
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Re: Dynamic Tree Solution
[Re: Grafton]
#53574
10/26/05 01:49
10/26/05 01:49
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Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
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Posts: 260
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Hello Josiah,
In this example, i am only using 50 trees in 3600 tree positions. I didn't create trees, it will be jerky if i use ent_create everytime.
How are moving your 15 trees ? You can post your code here and ask.
My idea is to create some trees at a pool. Then they will appear at place that you want.
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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Re: Dynamic Tree Solution
[Re: Matt_Aufderheide]
#53576
02/09/06 02:23
02/09/06 02:23
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Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
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No, now my server is down. I am buying a new server.
May be you should ask people who had downloaded it ( for example Josiah) .
Olzii
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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