#include <acknex.h>
BMAP* screenshot_bmp;
void main()
{
video_switch(8,16,0);
level_load("");
wait(-2);
sky_color.red = 5;
sky_color.green = 5;
sky_color.blue = 255;
vec_set(camera.x,vector(-350,0,350));
vec_set(camera.pan,vector(0,-45,0));
ent_create("cube.mdl",nullvector,NULL);
file_for_screen("screenshot",1);
screenshot_bmp = bmap_createblack(1024,768,16);
bmap_for_screen(screenshot_bmp,1,0);
bmap_save(screenshot_bmp,"screenshot2.jpg");
}