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Re: SellYourRights.com [Re: Xarthor] #291026
09/23/09 02:42
09/23/09 02:42
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
thats pretty cool! i like the concept. its great possiblities for casual game developers and plug-in coders. even musicians. thanks for the clarity.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: SellYourRights.com [Re: Blink] #291055
09/23/09 07:31
09/23/09 07:31
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I don't think that is possible with a GS product. To make something free(like blender) would mean also making the source code free....and the acknex engine is not free.....on the other hand to just sell the "game" itself would be fine, but it would need to be very clear in the license(oxymoron).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: SellYourRights.com [Re: Nowherebrain] #291074
09/23/09 10:56
09/23/09 10:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
To make something free(like blender) would mean also making the source code free
That's not true. Blender is "Open Source". "Open source" is by no means implied by "free".

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: SellYourRights.com [Re: JibbSmart] #291075
09/23/09 11:02
09/23/09 11:02
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Exactly.
SellYourRights is about freeware, as far as I know.
And freeware != open source

Re: SellYourRights.com [Re: Xarthor] #291154
09/23/09 15:52
09/23/09 15:52
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I like the concept. I would really like it, if you could "sell" models on it ...

But well, it´s okay so laugh.

Re: SellYourRights.com [Re: Rei_Ayanami] #291531
09/26/09 00:12
09/26/09 00:12
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
ok, this is true. I just think of "free" as actually free, as in, do anything you want..., but you are correct....you == correct.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: SellYourRights.com [Re: Nowherebrain] #291533
09/26/09 00:31
09/26/09 00:31
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
The concept of that service bases upon the Creative Commons as they are described here: http://creativecommons.org/about/licenses/

So, if you make e.g. a game free via SellYorRights.com, you can mix from the 4 attributes: attribution, share alike, non commercial, no derivative works. Now, if you would for instance DON'T use "no derivative works", you would let others modify, built upon it. If you would use "no derivative works", you would let others copy, distribute, display, and perform only verbatim copies of your work, not derivative works based upon it.

So there is no explicit need for open source. If you just distribute the binaries - that is no problem. If you would provide the source, but you would have to have A7 pro to compile and run it, there would be no problem. But in this case, another one could take it and "port it" to the free Lite-C version for instance or to OGRE or iPhone...

I dont really like the "real" open source idea of GNU for example because it doesn't really fit on authoring suites like Gamestudio. There was a nagger who complained very much that I distributed the RUDI source under GNU but you are required to have Gamestudio to compile and run it. That was one of the reasons why I wasn't to much interested in keeping it updated after the release...

Also, that SellYourRights.com concept could be nice for intermediate staged developing of games, too. If you would release very often intermediate stages of the game (alpha, beta versions) - you could for instance spend money on cool graphics and promote the next release with screenshots, movies and so on but you only keep on developing, if enough people fund e.g. the costs of the new level.

I am really interested how they manage to make the service available for software and more important: games.

Last edited by HeelX; 09/26/09 00:38.
Re: SellYourRights.com [Re: HeelX] #291618
09/26/09 20:23
09/26/09 20:23
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline OP
Senior Member
maslone1  Offline OP
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Allright!

I have tested this website on my own,... with 2 sellfmayde songs.
Song 1: sunrise. Song 2: Homerun.

One big problem: nobody knows this website laugh
The second problem: nobody like my music ^^ laugh laugh

(i am still learning how to create pro-music)


A8c, Blender, FlStudio, Unity3d
Re: SellYourRights.com [Re: maslone1] #291620
09/26/09 20:31
09/26/09 20:31
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
How they show in their videos : http://www.vimeo.com/5913870 (they posted the link on their twitter) you must make sellyourrights/your product(music) popular! You could post link to twitter/facebook or your one website wink

Your second problem, is the real problem wink ^^

Re: SellYourRights.com [Re: Rei_Ayanami] #291697
09/27/09 15:14
09/27/09 15:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hey maslone,

how long can you define the engagement time? Can you have an endless time? Because I could imagine that if you do much planning for the promotion and would try to nail it down in ... uhm 3 weeks, it could actually work very well!

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