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Re: scion [official thread]
[Re: darkinferno]
#290392
09/18/09 19:37
09/18/09 19:37
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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awesome looking. i like the arms too, it really looks great
Ubi bene, ibi Patria.
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Re: scion [official thread]
[Re: croman]
#290750
09/21/09 03:16
09/21/09 03:16
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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i thought i'd share the to do list for scion for this month, TO DO LIST [September 2009]:
-implement standard animations for each player [walking running jumping] -implement secondary animations to be added to standard [reload, weapon selection] -implement server side physics movement -implement server side shooting -implement ragdolls -implement bullet tracers and varying hit surfaces effects -implement respawning and third person viewing of other players -implement basic weapon functions [firing, animating] -implement items -rework ALL nuzzle flashes and bullet impact effects -get above features ready by 31st of september for alpha testing [4 player deathmatch]
over all goal completion for september 2009: 71/100
Last edited by darkinferno; 09/21/09 13:16.
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Re: scion [official thread]
[Re: darkinferno]
#290824
09/21/09 16:17
09/21/09 16:17
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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OP
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Posts: 1,816
at my pc (duh)
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local four player test, local on one pc, low fps: stability test [right-click and view image for full image]: test result: succesful
Last edited by darkinferno; 09/21/09 16:33.
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Re: scion [official thread]
[Re: darkinferno]
#291664
09/27/09 11:55
09/27/09 11:55
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
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update, particle cannon model [work in progress] [video:youtube] http://www.youtube.com/watch?v=V6ER8mzIF8w[/video] the particle cannon is a one hit kill weapon with a significant charge time, theres also a significant recharge time after each shot so its not a weapon that a player can rely on 100 percent especially in close combat
Last edited by darkinferno; 09/27/09 12:08.
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Re: scion [official thread]
[Re: darkinferno]
#292179
09/30/09 20:54
09/30/09 20:54
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Joined: Sep 2009
Posts: 15
Mike_P
Newbie
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Newbie
Joined: Sep 2009
Posts: 15
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Ahhh, my first post hopefully I'll be active on this forum, as I'm a member of Dark's team. So hi all I'm the one with the water gun and the particle. As I was going through the comments I saw some that did help with modeling a better weapon, I hope you'll keep the comments as we make progress
Owarii ni shinou kono melodii.
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Re: scion [official thread]
[Re: darkinferno]
#292188
09/30/09 22:50
09/30/09 22:50
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
OP
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OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
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[multiplayer build 0.0.1] this is the first playtest of SCION in its FPS form, the official playtest date was to be the 31st but as things seemed to have moved somewhat smoothly, we had a playable version on the 30th, this is a bugfree build, this was just a test to find the bugs and see what could/should be improved/removed, it was a fun test however... we will continue updating you with more information and we are still seeking modelers, concept artists, 2d artists, musicians [unpaid at the moment ofcourse] but we're working on it... enough chatter, scion alpha build 0.0.1 [video:youtube] http://www.youtube.com/watch?v=RmOSGd1008A[/video]
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Re: scion [official thread]
[Re: darkinferno]
#292213
10/01/09 07:30
10/01/09 07:30
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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I LIKE it.^^ Looks like a prototype by now, but already looks good. And from what I have seen so far, its gonna look even better soon....
Last edited by the_clown; 10/01/09 07:36.
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