1. low-poly invisible room field ENTITY, size and shape of room floor, but high enough for actor pass through, with collision enabled, and lower push than other objects?
2. room id skill for room field ENTITIES, assignable in editor, which is indexed to STRING array containing room texts?
3. in actor's action, on collision with room field ENTITY, pull room text from STRING array using room id skill of field ENTITY as index and display using draw_text?