Hi !
I recently noticed, that when i use A7 with an external language (c# in my example, but the same should also hold for c++) and I want to use ent_blend, i previously have to set the me/my ENTITY Pointer from the EngineVars struct to the model whose frames should be interpolated, because else ent_blend won't work.
Maybe it would be a good idea to add to the remarks about ent_blend in the manual, that the me pointer has to be set to the entity who should be affected by ent_blend, before using it.