typedef struct { ENTITY* chassis; ENTITY* wheel1; ENTITY* wheel2; ENTITY* wheel3; ENTITY* wheel4; } CAR; function build_car(CAR* player_car) { player_car.chassis = ent_create("buggy.mdl", nullvector, NULL); //funktioniert vec_set(player_car.chassis.pan, vector(90, 0, 0); // Engine crash }
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de