|
[SELL] Northern Veg pack
#292575
10/04/09 22:00
10/04/09 22:00
|
Joined: Sep 2003
Posts: 1,037 Budapest, Hungary
DEX
OP
Serious User
|
OP
Serious User
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
|
Dear Friends,we published new model pack - Northern vegetation model pack36 models including all lod stages (20 unique models) Textures up to 512*512 px size in TGA (including height, spec and normalmaps), ready to use in your 3D work. Most of the models map their uv-coordinates into the same texture. This way your engine will render fast and uses very little texture changes. Color, spec, normal maps included! FIRST WEEK REBATE OFFER: 19.99€ ONLY!!! instead of 29.99€ End of rebate: 11. 10. 2009! More details on WWW.DEXSOFT-GAMES.COM
DEXSOFT-GAMES.COM
|
|
|
Re: [SELL] Northern Veg pack
[Re: Enduriel]
#292673
10/05/09 22:02
10/05/09 22:02
|
Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
Serious User
|
Serious User
Joined: Aug 2007
Posts: 1,922
Schweiz
|
@Enduriel: clone and mirror the normals is a option, but i think if i buy a model it have to be completly! And also the Bitmaps shows up where it have to be transparent, no alpha cannel. Not finished Product...
PS: I buy a lot of other models from Dexsoft, they are all great. But the plants...
Edit: Ich schreib mal auf deutsch, da mein Englisch nicht so gut ist: Bei den Modellen wird die gesammte Bitmap angezeigt, auch die die durchsichtig sein soll. Die Blätter werden somit als Rechtecke dargestellt.
Last edited by Widi; 10/05/09 22:09.
|
|
|
Re: [SELL] Northern Veg pack
[Re: Widi]
#292674
10/05/09 22:14
10/05/09 22:14
|
Joined: Dec 2007
Posts: 706 Schortens Germany
Landixus
User
|
User
Joined: Dec 2007
Posts: 706
Schortens Germany
|
It is heavy to make plants, because the gameengines handle the alphachannel unsorted, so some models look to much transparent, when 2 alphachannels come together. I fight with this also. I think png is better then tga? not sure just a idea... I also buy models from dexsoft but not the plants.
|
|
|
Re: [SELL] Northern Veg pack
[Re: Widi]
#292680
10/05/09 23:41
10/05/09 23:41
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
There are different options to achieve transparency in a game engine. In the Acknex engine you can achieve this with an alpha channel and with the overlay and d3d_autotransparency ( http://www.conitec.net/beta/aentity-overlay.htm) ( http://www.conitec.net/beta/ad3d_autotransparency.htm) ( http://www.conitec.net/beta/d3d_alpharef.htm) For drawing the backside of a triangle you set the cullmode within the shader or fixed function to a certain 'value'. Maybe, these are the most common ways of drawing plants in the different engines - I don't know. (I am more used to use tgas, as well, but using tgas you need very good sorted triangles within the plant, depends on its complexity, or you need at least a fixed function to skip the sorting)... (Loopix provided that ffp with his plants or with one of his other contributions. Look for loopix-project.com)
|
|
|
Re: [SELL] Northern Veg pack
[Re: Pappenheimer]
#292697
10/06/09 06:11
10/06/09 06:11
|
Joined: Dec 2007
Posts: 706 Schortens Germany
Landixus
User
|
User
Joined: Dec 2007
Posts: 706
Schortens Germany
|
I think i understand a little bit. I can make the texture instead of a alpha channel with a black background. And the black background will be later the transparent part? d3d_alpharef = 255; // remove overlay seams completely And i have set the overlay flag for the model. Works perfect! I m so happy thats save me much time
|
|
|
Re: [SELL] Northern Veg pack
[Re: Landixus]
#292698
10/06/09 06:17
10/06/09 06:17
|
Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
|
Expert
Joined: Apr 2005
Posts: 4,506
Germany
|
Use overlay whenever possible, this can make a better performance if you have a lot of objects. Mostly it will reduce the overdraw.
no science involved
|
|
|
|