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Re: [SELL] Northern Veg pack [Re: Yaz90] #292791
10/07/09 04:47
10/07/09 04:47
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
ah, i see now... thats wierd, It doesn't seem like something other people have noticed, maybe somehow he's opening and closing the picture without saving it full 32bit with alpha.

Re: [SELL] Northern Veg pack [Re: DEX] #292794
10/07/09 05:57
10/07/09 05:57
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
I am sorry to hear that someone of you dont buy just our veg pack and yet I think that they are far best quality among other packs, just because you cant find good shader. When I made my game in 3DGS I found shader within few minutes and all transparency, sorting progblems gone in a seconds.
This is very sad for you because you loose a lot by dont use such a great veg models laugh


DEXSOFT-GAMES.COM
Re: [SELL] Northern Veg pack [Re: DEX] #292795
10/07/09 06:15
10/07/09 06:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The alpha-channels are black and white, just like they have to be. I checked them in GIMP and in a few rendering applications. But if you have any particular problem then please send to our support or to frank at dexsoft-games.com. Please name the exact files or send me via attachment and I can help instantly. You can even write in German.

Regards


Models, Textures and Games from Dexsoft
Re: [SELL] Northern Veg pack [Re: Machinery_Frank] #292797
10/07/09 06:23
10/07/09 06:23
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey


everything works fine on my side.
you only need to reimport skins.

Great models , btw.



Last edited by Quadraxas; 10/07/09 06:27.

3333333333
Re: [SELL] Northern Veg pack [Re: Quad] #292845
10/07/09 14:21
10/07/09 14:21
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Thank you all, i contact now Dexsoft directly with my Problem.

At the flowers Pack are two Texture Files, one for the fern and another for all the flowers. The fern Texture is ok, alpha on the fern is white and at the background black. But the other is all (flower AND background) white.

@frank: i send this two textures to you, thanks.

Re: [SELL] Northern Veg pack [Re: DEX] #293263
10/10/09 09:29
10/10/09 09:29
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
@Widi:
Ach herje, du bist aber auch schrecklich unselbstständig. In der Zeit, die du für die vielen Fragen hier verbraten hast, hättest du dein Problem auch einfach mit Hilfe der Suchfunktion klären können!
Falls du einen fertigen Code brauchst: In den AUMs wurde mal ein Rollenspiel "Morrowing" programmiert. Mitunter war dar ein Vegetation-Code mit drin, der genau dein Problem löst.


Ja, lach du nur du haariges Pelzvieh!
Re: [SELL] Northern Veg pack [Re: CD_saber] #293485
10/11/09 20:13
10/11/09 20:13
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline
Member
Foxfire  Offline
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
these models are superb!
all normals are correct and the visual quality is perfect.

One thing though - these models DON'T work in the standard 3dgs - they require a pixelshader that has per-pixel alpha support. Try applying a standard shader and they'll look beautiful.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
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Re: [SELL] Northern Veg pack [Re: Foxfire] #293490
10/11/09 21:32
10/11/09 21:32
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
@CD_saber: Wie gesagt, ich habe direkt mit Dexsoft kontakt aufgenommen, und bei den flowers war wirklich eine Textur mit falschem Alphakanal. Dexsoft hat mir die richtige Textur nachgesannt, vielen Dank nochmal an Frank.

@others: Problem solved, there was a texture at the Flowers that have a wrong alphachannel. Dexsoft send me the rightone. Works fine (without shader!) now...

Thanks to all...

Last edited by Widi; 10/11/09 21:38.
Re: [SELL] Northern Veg pack [Re: Widi] #294949
10/22/09 06:42
10/22/09 06:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
By the way, here is a real-time image of our pack made by the Leadwerks developer Josh:



And here is his comment in his blog:

http://leadwerks.blogspot.com/2009/10/get-your-credit-card-out.html

We are really happy how well this vegetation pack gets accepted in the indie world. We thank you all for your trust in our work!


Models, Textures and Games from Dexsoft
Re: [SELL] Northern Veg pack [Re: Machinery_Frank] #349002
12/02/10 20:21
12/02/10 20:21

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Can someone help me out?
yesterday i bought the Northern Veg Pack, and every model i open with med, the skins are applied wrong. Please take a look at the picture:


every tree has two skins, but the first skin is applied to the whole model. why is that? does all the models from dexsoft require rework to work with GS ??

Thanks for any help.

EDIT: PS: Even when i import the .x file or the obj files, doesnt work.

Last edited by chris_oat; 12/02/10 20:22.
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