But why you don`t can bring the textures (from the Flowers_1) with the background with alpha = 0 or color 0,0,0 (for overlay) that i dont`understand.
As I already told: We did this with good reasons. I will explain you why:
If we make the background behind the alpha channel black, then you will often see black borders around the vegetation, especially with mipmapping activated.
Because of that the best solution is to have a background that is very similar to the actual color of the vegetation / flower.
I know from experience that these black borders often appear with the overlay function. The alpha channel with a colored background does a better job here.