Hi!

Could you explain : "but the ball just falls throw the level;"


Also this might help your code :
Add a wait(1) after player = me just to make sure that it there.
Code:
action ballplayer()
{
player = me;
wait (1);
newton_addentity(player, 5, NEWTON_SPHERE, onforceandtorque);




Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C