am I the only one understanding Widi here? What he says is the entire alpha channel in his textures is WHITE aka fully visible.

I'm pretty sure Widi knows that the RGB channels can have any colors, such as green in his case. What he means with black is the areas in the alpha channel that should not be rendered, his problem is the entire alpah channel being white.

Last edited by Yaz90; 10/07/09 02:03.