And once again I'm stumped.......
I'm trying to get a physics system working using c_move and c_rotate and whatnot. So far it's been very successful, but in order to make it work as I want, I need to know where two objects collide.
Comparing position coordinates basically works for entity-to-entity collisions, but I also need to know the angle of impact, plus this does not work for collisions with blocks.
Does 3DGS come with any way to determine point of impact (for c_move, not the inbuilt physics engine), do I need to write the code myself, or am I screwed, with the only alternative being using a real physics engine?
Thanks in advance for an answer!