Look at the "Modifies:" section of the c_move page in he manual.
That tells you what information is available after a c_move.
Its got
target == the x,y,z co-ordinate of collision (both poly and b-box collisions).
bounce == the direction vector the ME object would/has bounced into.
normal == the angle of the face of the polyon that was collided with.
etc....


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial