|
Re: Text on object
[Re: Hirogens]
#293052
10/08/09 23:03
10/08/09 23:03
|
Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
|
User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
|
Hi! Look up inkey to type text from the keyboard on a panel (screen).
Hope this helps! Ottawa  Ver 7.86.2 Pro and Lite-C
|
|
|
Re: Text on object
[Re: Hirogens]
#293108
10/09/09 11:38
10/09/09 11:38
|
Joined: Jul 2007
Posts: 959 nl
flits
User
|
User
Joined: Jul 2007
Posts: 959
nl
|
i havent realy the time to explane how it needs to be done you need to create a panel with digits
PANEL* plate_text =
{
digits(0,0,"your standaard text %s",*,1,you_string);
flags = SHOW | OVERLAY;
}
then you while need to atach it to your entity
action plate()
{
plate_text.size_x = 256;//size of the bitmap of your entity
plate_text.size_y = 64;//size of the bitmap of your entity
plate_text.target_map = bmap_for_entity(my,0);
}
NOTE !!!! reset the target_map to null when new lvl needs to be loaded
"empty"
|
|
|
Re: Text on object
[Re: Hirogens]
#293403
10/11/09 10:34
10/11/09 10:34
|
Joined: Jul 2007
Posts: 959 nl
flits
User
|
User
Joined: Jul 2007
Posts: 959
nl
|
try if it has somthing to do with the shader
check if the action is attachted check if you got the mdl skinnend try use bmap_for_entity(my,1); instead check if you dont set the plate_text.target_map to NULL check if you got the latest gs version
if it still doest work i will upload a example
flits
"empty"
|
|
|
|