Hi everybody.
I have an entity that is falling constantly to a terrain, so the event_type is always EVENT_ENTITY, also trace_hit is different to 0.
When I put the watched = me; pointer to that entity, the debbug panel says it hits the terrain when it is stuck.
And when colliding to another entity, it sometimes says (null)
How can I get the info of the object touched by the collision detection?
Or does someone knows how to tell when an entity hits another when it is already touching the ground?