I got a question, because I am playing around with anet as well trying to design "mini" mmo. now this wont be very ambitious but just a small (3 player + amin) demo to get some practice because some time in the future I'd like to start working on an actual mmo. now I am not using much of anet's automated features beacuse I'd like to have total control of entity and level management, but a question that's been bugging me is when I go to make a chat box. I send as much info in a packet as possible (info related to the packet) so for instance I send position and rotation all in 1 packet with the info delimited by comma's but when I go to start working on the text box im going to have to figure out something else since I want my players to be able to send a comma without killing my server, their client or finding a way to hack the info being sent

I've contemplated making an escape character (like / for c ) but that will require a ton of string manipulation, and I'm already doing enough if you know what I mean. (building and then seperating packets) so I was wondering how you go about it.