function p_fountain(PARTICLE* p) { VECTOR vTemp; vec_randomize(vTemp,2); vec_add(p.vel_x,vTemp); vec_set(p.blue,vector(random(255),random(255),255)); set(p, MOVE | BRIGHT | TRANSLUCENT); p.alpha = 100; p.size = 2; p.gravity = 0.2; p.skill_a = 3; // fade factor p.event = p_alphafade; }
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