Quote:
Is there a way to let the game automatically install the font, if it doesn´t exist in the Windows Directory?

To make this happen , I know one way . You should use a bmap font which means when the engin is going to call the font , it will look-up within your project folder.

I don't know if there is another way to make this happen for the true type font !

regards
wesam

Last edited by wesam; 10/15/09 01:35.