Code:
function Objekt1()
{ 
	my = ent_create ("Kugel.mdl", temp, Kraft); 
	my.skill1=Creator_1.skill1; // in den Skills sind die Positionswerte gespeichert
	my.skill2=Creator_1.skill2;
	my.skill3=Creator_1.skill3;
}


->
Code:
function Objekt1()
{ 
	you = ent_create ("Kugel.mdl", temp, Kraft); 
	you.skill1=Creator_1.skill1; // in den Skills sind die Positionswerte gespeichert
	you.skill2=Creator_1.skill2;
	you.skill3=Creator_1.skill3;
}




und

Code:
function gexit()
{
sys_exit("bye bye...");
}
on_x = gexit;


->
Code:
function gexit()
{
sys_exit("bye bye...");
}

void main()
{
on_x = gexit;
}



Last edited by Slin; 10/15/09 19:28.