Hey there!

So i have continued this project, and i am also do little tests with it to find bugs. So i fixed some bugs. But i have a little war with one BUG.
If i delete the player-ship and the player- function + reload the player with the player-function during i press (any) key, the value for the key keeps "1" (True). So i have to press the key again (for short) to reset it.
That means for me:
i have to write an own function that gives the key information to the player-ship. But isn't there an easy way.

while(xxxx){
......
.....
....
wait(1);}
key_force.x = 0;

-> is not possible (i have tested it, and the bug is still there....)

So do you know this bug in your projects? Have you other ideas to fix this?


A8c, Blender, FlStudio, Unity3d