#include <acknex.h>
#include <default.c>
ENTITY* box;
var Xbox_Joystick_X , Xbox_Joystick_Y ; // Change var to float for higher sensitivity
var Xbox_Joystick_Raw_X , Xbox_Joystick_Raw_Y,
Xbox_Joystick_Rot_X, Xbox_Joystick_Rot_Y ;
// var Xbox_Joystick2_Raw_X , Xbox_Joystick2_Raw_Y ;
var Xbox_Button_A, Xbox_Button_B, Xbox_Button_X, Xbox_Button_Y,
Xbox_Button_Front_L, Xbox_Button_Front_R, Xbox_Button_Back, Xbox_Button_Start,
Xbox_Joy_Push_L, Xbox_Joy_Push_R, Xbox_Button_11, Xbox_Button_12 ;
function main()
{
level_load ("") ; // Tell the engine to load a Level, then suddenly change your mind
wait (1) ; // Give it a little time to think about that one
box = ent_create("cube.mdl", nullvector, NULL);
while( 1 ) // as long as the sun rises in the East...
{ // copy everything to temp variables for display purposes
Xbox_Joystick_Y = joy_force.x ;
Xbox_Joystick_X = joy_force.y ;
box.y = joy_force.x;
box.x = joy_force.y;
wait(1);
}
}