Thank you very much! That worked quite well.

Strangely though my model showed up darker than it should have (the white textures were gray). I set the rgb ambients to 130 and that seemed to bring the texture brightness up to normal. Do you think there's anything in the map properties or build settings that could affect the model textures this way even though albedo is turned off in my script?

Last edited by Galen; 10/18/09 02:01.