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Energy ball based on particles? #294334
10/18/09 14:24
10/18/09 14:24
Joined: Aug 2009
Posts: 13
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WoYoSensei Offline OP
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WoYoSensei  Offline OP
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Joined: Aug 2009
Posts: 13
Hi
I try to make energy ball, something like Kamehameha from Dragon Ball anime. Can I use particles, gravity, shaders and other this stuff from GS to make that?
I make something like this in 3ds max, but I cannot import it to GS.
This is my model from 3ds max:




Last edited by WoYoSensei; 10/18/09 14:26.
Re: Energy ball based on particles? [Re: WoYoSensei] #294339
10/18/09 14:48
10/18/09 14:48
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I can tell you: You can make it.

I have a code for it, but it´s for a Game I make(with sPIKe), so I can´t give it to you smirk.

But with cos and sin you´ll get it wink

Re: Energy ball based on particles? [Re: Rei_Ayanami] #294346
10/18/09 15:55
10/18/09 15:55
Joined: Aug 2009
Posts: 13
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WoYoSensei Offline OP
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WoYoSensei  Offline OP
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Joined: Aug 2009
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But maybe you can give me example or something like that?

Re: Energy ball based on particles? [Re: WoYoSensei] #294350
10/18/09 16:21
10/18/09 16:21
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
mh, there is an example in own of the 3dgs mags, but they are german...

later maybe , i don´t have it here at the moment ;/


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