Hi I try to make energy ball, something like Kamehameha from Dragon Ball anime. Can I use particles, gravity, shaders and other this stuff from GS to make that? I make something like this in 3ds max, but I cannot import it to GS. This is my model from 3ds max:
Last edited by WoYoSensei; 10/18/0914:26.
Re: Energy ball based on particles?
[Re: WoYoSensei]
#294339 10/18/0914:4810/18/0914:48