Ah, this explains a lot thanks.

I do understand that lite-C is really just an advanced C compiler that has a lot of A7 specific integration, however, I wanted to learn the engine without having to use the wait() function a lot in particular.

Apparently I have to use the wait() function quite often if I plan to make a game. Even for things as simple as animation. There are a few reasons I am against the wait() function, the main one being how unorganized the order of execution can get. So is there a set of callbacks, like a function or something that is called every frame that I can use to perform once-per-frame functionality, so that I can avoid using wait frequently if at all?

Last edited by AlexH; 10/18/09 22:12.