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Re: What happened to your past projects? [Re: Joozey] #295842
10/28/09 01:19
10/28/09 01:19
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
haha, heelx, i almost was the one working on stonewall penitentiary, thats why i contacted you about an a6 version of your fmod wrapper grin good to see cb got it done laugh

Re: What happened to your past projects? [Re: lostclimate] #295845
10/28/09 01:48
10/28/09 01:48
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
i quit my projects becayse of MMO limitations and much more, i though i posted that already, but i think it was removed? or i forgot to submit lol

Re: What happened to your past projects? [Re: Joozey] #295850
10/28/09 03:03
10/28/09 03:03
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
@heelx: i remember stonewall penitentiary! what a cool looking game. my original game was a prison based game as well. i think your project was the reason i had to redo it 6 or 7 times,lol. i was so envious of the look of your cells! what a great game, i hope it gets finished someday, i would like to play it.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: What happened to your past projects? [Re: Blink] #295854
10/28/09 03:37
10/28/09 03:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
A very old platformer starring a Koala made in MED. He was running and jumping, but that's about it. He was animated to run and jump, though, and it looked really good to me back then.

An old FPS -- began with A5 Standard, enjoyed the transition to A6 Extra. Nameless, and really just for me to practice. Then again, back then I probably had dreams of busting out the next Serious Sam wink I got two guns working and a time-slowing power-up, HUD, and some basic enemies, but as the project evolved it became a testing-ground for me to try out random features and ideas (my shotgun started shooting rockets with thick smoke-trails instead of pellets, for example). Was still using MED at this point. Again, was fully animated (from then on my random projects haven't contained any serious attempts at animation).

Car game -- began towards the end of A6. Lite-C Beta came out and I started using that as I wrote some quaternion functions so that I could write my own physics. Enjoyed the transition from A6 Extra to A7 Commercial. It was for a school project (my Major Design Project for Design and Technology). It was finished enough to present (I was experimenting with a real-time/fast-paced game that only uses the mouse for all controls). It will be revived in future, but after the deadline for the project I was just relieved it was over. Was using Blender a bit, and even though it was all place-holder art it looked way better than my previous projects thanks to a simple coherent style and appropriate use of baked AO grin

After a huge break from game programming (due to a whole lot of things, the most recent of which was going to uni -- biggest waste of my time) I got back into it again for the Shader Contest and managed to finish a solid demo showing an anisotropic shader, unlimited God-rays, unlimited dynamic lights, and soft particles (actually soft sprites, but whatevs), and upon completion was really motivated to get to work on my next project.

Now I'm working on an RTS, which had pretty rapid development to begin with (motivation from the shader contest completion, as well as a lot of free time as I didn't have any work). Now that I'm spending enough time working to make enough money for my rent I'm less motivated to spend time on my own project, so development has slowed down again. Distracted by my brother, who got Borderlands last Wednesday (farout that's fun), and by Battleforge, an RTS that is nothing like the type of RTS I want to make, but ridiculously fun.

No screenshots for this project because I'm focusing on prototyping at the moment. I'll do art once the game is playable.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: What happened to your past projects? [Re: JibbSmart] #295856
10/28/09 04:14
10/28/09 04:14
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
my first projects were in a6 when i started by making click together first person shooters.

Navy Blue was the last a6 shooter which i abandoned

my Guitar Hero clone was never finished as i figured 10 lines of code per note and close to 150 to 200 notes per song was a bit time consuming and a little ridiculous.

a couple car games never made it passed the design stage.

and my current project, Jeepin' which is a game soley based upon driving a jeep wrangler off roads through difficult courses.

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