Thanks Quadraxas, are you absolutely sure there's not a viable alternative to the wait() function?
I understand how to use it, but it really feels like its an unnecessary aspect of the engine, I would rather have a callback system.
I don't want to have 50 entities on screen all with wait(1) loops. If the looped functions get large enough there could be noticeable performance implications; that's 50 functions that have to be sent to the scheduler all with their own variables that have to be preserved ect.
I keep hearing "It's very powerful" and although in a sense that is true, I'd like to point out its a very inefficient alternative to engine callbacks, why not just give an entity things like onFrame, onCreate, onDestroy callbacks? I'm planning on adding this functionality myself.
So my question is, are there any engine callbacks that get called every frame that I could use to do entity based updates (like updating animations ect)?
Note: I've completed all the workshops and skimmed the manual
Last edited by AlexH; 10/19/09 14:24.