Originally Posted By: Quadraxas
yes there is on_frame event, which is called every frame, afaik you can use it in c++, and that's the alternative to wait.

http://www.conitec.net/beta/on_frame.htm

it's not beta, it's just the url that online manual is located.

edit: teher is also EVENT_FRAME flag, if you set this flag of an entity, it's event will be called onece every frame.


Thanks I actually found this just before reading your reply, this is awesome grin no more wait!

Originally Posted By: testDummy

(Can the same be done with 1 list of entities, 1 loop to iterate over that list, and 1 wait(1)?)

Yes, however this would be the slower alternative to a simple on_frame function like above.

So do I still have to use lite-C? How would I implement things like actions and event callbacks from C++?

Last edited by AlexH; 10/19/09 17:15.