So lately, I've wanted to create a "ghost"-like player that floats around when you die ( kinda like in WoW ).
I created a small level to test it in and a transparent object to which i applied it as an emitter to particles.
This is what it looks like:

BUT, when i move the character, it does this trail ...

Is there a way to remove this trail that it leaves behind? I would like the particles to move in respect with the object (transparent), so that they would remain the way they did in the first picture.
Thanks
