I tried the code ... but it didnt do much of anything.

This is the code that concerns the particles:
Code:
function orbEffectsDefinition(PARTICLE* orbs){
	orbs.bmap = effect_bmp;
	orbs.alpha = 50;
	orbs.vel_x = random( 3 ) - 1.500;
	orbs.vel_y = random( 3 ) - 1.500;
	orbs.vel_z = random( 3 ) - 1.500;
	orbs.size = 1;
	orbs.gravity = 1;
	orbs.flags |= (BRIGHT|MOVE|BEAM|OVERLAY);
	orbs.event = orbEffect_spec_fun;
}

function orbEffects(){
	vec_scale(normal,10);
	effect(orbEffectsDefinition, 120, player.x, vector(60,60,60));
}



Can you pls tell me where to add that code, Petra ?
If its not to much to ask ...
Thanks again laugh

Last edited by Rohiaw; 10/20/09 14:26.